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Final Fantasy XIII-2 Reviewed

Final Fantasy XIII-2 proves itself the better game, but it lacks the same focused storytelling employed in the original. It benefits from an improved battle system, open environments, and an overall level of polish that deserves a nod of respect. Despite its severe lack of closure, Final Fantasy XIII-2 still deserves your time, especially for a few poignant moments set at the end of days.”

Ryan Clements for IGN 80 of 100

“FFXIII-2 repairs almost every problem with Final Fantasy XIII, delivering an experience that feels like what that original game should have been. If your faith in Final Fantasy has been damaged by past disappointment, playing FFXIII-2 will restore your excitement for the franchise’s future.”

Official XBOX Magazine(UK) 90 of 100

“Beneath the emotional tale and a superb cast of characters lies an abundance of shallow filler content with no real purpose It’s disappointing to see a game with so much heart struggle under the burden of artificial mechanics.”

Playstation: The Official Magazine(US) 80 of 100

“Not the vastly different experience we might have expected, but no less welcome as a result. FFIII-2 comes recommended for those who didn’t get enough from the last game – however, those who were unconvinced are going to remain just that.”

Play UK 80 of 100


Max Payne 3 Documentary: Targeting, Weapons, and Movement


Resident Evil 6 Trailer(With Developer Message)


Hitman Absolution

When most video game players think of the Hitman franchise, they picture a silent assassin choking an enemy with a power cord, or sniping from a shadowy space, or covertly taking them out with a bong (no, really).

So it’s interesting to watch lead character Agent 47 pop into a room, with no interest in staying hidden, grab an ax and start whacking away at foes.

But don’t think the franchise has completely embraced the open approach to “conflict resolution” in Hitman: Absolution, developed by studio IO Interactive. Players who enjoy stealthier tactics will find this game still seems to deliver.

During a recent, hands-off demo hosted by publisher Square Enix, I watched as Agent 47 infiltrated an orphanage disguised as a priest to rescue a young girl, who happens to be a key target for your employer, among others. It starts with the assassin sitting inside an elevator shaft as he watches two gunman slay a defenseless nun.

My first run through the demo took a “professional” route, which follows Agent 47’s standard operating procedure. He moves carefully through the orphanage, chucking a toy toward the ground to create a distraction, taking down enemies with silent choke holds and stuffing them in a closet or other nearby hiding space.

A meter representing Agent 47’s Instinct fills as this happens, which lets the player study the movements of enemies when activated. There’s also a suspicion mechanic, represented by an arrow that grows narrow the more nervous enemies become. For the most part, the experience was textbook Hitman.

The second, “violent” approach to this demo revealed a bit more about what happens when Agent 47 is out in the open. It looks covert at first, until he announces his presence by splitting an enemy’s head with an axe. And in case Agent 47’s lumberjack impression wasn’t enough, a warning pops up to remind players his position has been “exposed.”

Another sequence featured Agent 47 mowing down a group of enemies with a series of slow-motion, execution style gunshots aimed at blowing up explosive cannisters and quickly dispatching enemies. The demo played more like a third-person, cover-based action title.

The “violent” approach showcased the game’s flexibility, beyond just using a different route for completing a mission. Hitman reminds me of another stealth series, Metal Gear Solid, specifically because I never felt I had completed a mission correctly unless I stayed hidden the entire time or didn’t follow the correct formula.

Based on the demo of Hitman: Absolution, it appears players can move through missions, slip up a couple of times, and not feel as if they’ve made a critical error. However, those who crave the tougher challenge can still find opportunities to approach the game in a more rigid manner.

Hitman: Absolution launches this year for, PlayStation 3 and Xbox 360.

By Brett Molina for USA Today


Mass Effect 3 Figures Come With Downloadable Content

Randomized DLC will come packaged with BioWare’s new line of Mass Effect action figures.

Just when you thought DLC couldn’t get any more elaborate, EA will release several Mass Effect action figures in March that will include DLC for BioWare’s upcoming sequel Mass Effect 3. Available for preorder at the BioWare Store and, each action figure contains a different set of in-game content available only for the PC and Xbox 360 North American release of the game.

Before everyone gets too excited, though, the BioWare Store explains that the DLC content is “slightly randomized during the registration” of any particular action figure and might only introduce things like weapon mods, upgrades, and new characters for use in multi-player. Depending on the specifics, it might not be worth shelling out the $20 for your very own model of a scientist Salarian (who has studied species Turian, Asari and Batarian) if all he comes with is a new costume for his in-game version.

The action figures are estimated to release in April or May of this year, and interested parties can order each model individually for $20 USD or in packs of four for approximately $75 USD. Most of the ME 2 cast is included in the pack, although fans of the game will notice they forgot to include characters like Jacob, Samara, or Jack which is pretty odd considering how major a role they all played.

Paul Goodman– The Escapist


Street Fighter x Tekken Trailer


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